Tarot As Interactive Media

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Interactive media is not limited to electronic media or digital media. Board games, pop-up books, gamebooks, flip books and constellation wheels are all examples of printed interactive media. Books with a simple table of contents or index may be considered interactive due to the non-linear control mechanism in the medium, but are usually considered non-interactive since the majority of the user experience is non-interactive sequential reading. // Wikipedia: “Interactive Media”

Tarot is technology. Some of its uses:

  • intuition amplifier (thanks to Rhett Gayle for that term)
  • supplementing requisite variety with random selections (cf. W. Ross Ashby, An Introduction to Cybernetics, “13/18. Supplementation of Selection,” pp. 258–259)
  • attenuating anticipated variety in the environment (cf. requisite knowledge)
  • lateral thinking (cf. The Creative Whack Pack)
  • mnemonic device (Paul Foster Case teaches this through his BOTA curriculum)
  • conceptual framework for organizing and sharing experiences as coherent narratives
  • elements of ritual composition or performance

Tarot

2 Replies to “Tarot As Interactive Media”

  1. Absolutely. I often have used divination tools as a method of popping open a new neural pathway – something I hadn’t considered, a direction I hadn’t noticed before, or just a spark to light up a whole different way of thinking.

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