The final draft of this article is now published here.
I have been mind-mapping some ritual design patterns from how-to books on ritual magic. The map includes some design principles that may help to make sense of the patterns.
Click here to view the map in your browser (requires Java).
I find it interesting that the maps of Issac Bonewits and Peter Carroll are so similar:
In contrast to the simulations of virtual reality, responsive environments and contexts such as intelligent architecture and interactive installations tend not to create a representation that corresponds with physical reality but rather utilize real space in a way that renders it virtual and enables alternative, expanded forms of experience and reality awareness. // Edward A. Shanken, Art and Electronic Media
What happens when a magician […] “does magic,” is that the magician’s state of consciousness is altered. Sometimes this is done through dancing and chanting or singing, sometimes through the use of herbal potions, and sometimes through meditation or other methods. Most commonly, the magician creates a multimedia psychodrama, which is a sort of theatrical performance using sounds, sights and smells designed to create a certain mood within the magician (and any onlookers) and to focus attention on the target and goal […] of the ceremony. // Isaac Bonewits, Authentic Thaumaturgy (emphases in original)
Altered states of consciousness are the key to magical powers. // Peter J. Carroll, Liber Null and Psychonaut
By now the word “hypertext” has become generally accepted for branching and responding text, but the corresponding word “hypermedia”, meaning complexes of branching and responding graphics, movies and sound — as well as text — is much less used. Instead they use the strange term “interactive multimedia”: this is four syllables longer, and does not express the idea of extending hypertext. // Ted Nelson, Literary Machines
The big idea: map the tools and techniques that magicians use in rituals — sigils, mantras, gestures, wands, etc. — to new media, and make the media interactive via sensor-actuator networks, so the ritual is interesting and non-trivial, and embodies reflexivity in magic. Also, use metaphorming and conceptual blending to design such rituals, because it is generative to do so, and because it is a recursive reflection of the Big Idea (i.e. blending interactive media and ritual performance). Here is a mind map (created with FreeMind) showing some possible connections (click to enlarge):