Boolean Sorcery

This month’s HackerBox features digital logic circuits, reminding me of a design I have been contemplating for a while. The mathematical foundation of digital electronics, Boolean algebra, is based on three logical operations: conjunction, disjunction, and negation. The gist of Boolean sorcery is applying these and derivative operations to magical objects (it may help to visualize how these operations apply to polygons).

I envision a box having a rotary switch for selecting the Boolean operation to perform, a power switch, and a Venn diagram having two pairs of electrical contacts (one for each circle) and an LED in the center of where the circles intersect. Two magical objects are sculpted in conductive or resistive play-dough (the name-brand stuff is conductive but you can make your own conductive and resistive doughs, adding small quantities of magical ingredients as desired; I typically use food coloring to color my conductive dough red and resistive dough blue), and then placed on the pairs of contacts. The selected Boolean operation determines whether or not the objects together light the LED. E.g., to amplify a quality shared by two things, the sorcerer would select the AND operation, sculpt both things out of conductive play-dough, place one sculpture on the pair of contacts labeled ‘A’ and the other on the pair labeled ‘B’, then toggle the power switch — electricity would pass through both pairs of contacts connected to an AND gate, and the LED would light up. To rid herself of some quality, the sorcerer would select the NOT operation, sculpt an image of herself in the conductive dough and place it in ‘A’, and use the resistive dough to sculpt an image of the quality to be subtracted, which she places in B — when the power is switched on the LED will light because electricity is conducted through A but not B. You need not be an adept sculptor to do this; you could simply form crude disks (or use a cookie-cutter) and inscribe magical words or sigils into them.

Boolean Sorcery 1

Below is a diagram showing an AND gate circuit using a 7408 semiconductor. If both doughs are conductive then the LED will light; if either dough is resistive then it will not.

Boolean Sorcery 2

More complex relations between objects could be made with multiple gates (or by using a microcontroller or other computer), and the output could be something other than an LED. Appropriate talismans may be drawn on the box or placed within it.

Boolean Sorcery 3

Technomancy Reading List

This is a (long) list of books I recommend re. technomancy, cybermagic, etc. It is not a comprehensive list but it does include nearly everything I have found that is explicitly intersects magic and computers. I tried to exclude books that are concerned with particular machines (e.g., Arduino) or programming languages, but there are a few that are so good I included them. I have also excluded most books about cybernetics (I have a few of those), and books pertaining to robots and artificial life and intelligence, as I will be mentioning those in the Robomancy project when I publish it.

The list is divided into the following categories. Many books could fit into more than one category but I did not list any title more than once (except that all titles on the TL;DR list are also mentioned below that).

TL;DR

Here is a short list for people who already know how to do occulty stuff and just want to explore doing it with computers and computational media.

Magic & Ritual

In order to do technomancy you need some skill in the -mancy part, i.e., experience with the occult arts. A really good list of magic books would needs its own page, but here are a few I generally recommend to anyone starting down the Path.

General Computing

You need not be a computer scientist in order to be a technomancer (I cannot stress this enough), any more than you need to be a materials scientist in order to be a painter, but just as the craftsperson benefits from knowledge of the media she crafts in, understanding how computers work is certainly helpful.

New Media Arts

Technomancy as I do it is essentially an intersection of occult arts and new media arts. Here are some of my favorite books about cyberculture and digital and interactive art, media, and performance.

New media technology is rapidly evolving and technomancers of all levels of experience would do well to keep current with what new media artists are doing at present. Here are a few re/sources of such news:

Cyberspace & Virtual Reality

In some ways, virtual reality has improved much over the last ~20 years, and in other ways today’s VR still closely resembles that of two decades ago. While some of the specific technologies mentioned in some of these texts are now outdated, many of the ideas therein remain relevant (and revelatory) today.

Video Games

In the 1980s, many people learned how to program their home computers by making video games because video games are a great way to learn programming via how to do interesting things with computational media (there were so many books and magazines about this, and you can find many of them online today, e.g., at the Internet Archive; you can also easily find contemporary books that introduce programming in today’s popular languages this way). Extend that to the many connections that can be made between games and ritual, and… well, here are some books…

Storytelling & Narrative

Relationships between myth, ritual, and magic are very old and still studied, debated, and created today. Some people believe myth informs ritual and ritual performs myth. The specific details of magical acts are often related to cosmologies in which such acts are meaningful and plausibly efficacious. While ritual magic is never performed merely to tell a story, often there is a narrative component to the ritual that helps to “make sense” of it (cf., user stories in HCI design), that constructs a network of sign(al)s between the “target” domain the magic is intended to have an effect on, and a story about a person or event or theme having or expressing the power or ability to cause such an effect. Thus, a ritual narrative might inform one or more personalities for the participants to invoke, key inter/actions to be performed, thematic elements, the ritual’s feel, mood, or æsthetic, etc. Such narratives can be habitual or ad hoc, and they may come from tradition or pop culture, or be something completely new.

Here are some books about narratives and computers and cyberspace.

RasPi Ghost Hunting

Just in time for Halloween…

It is possible I never would have gotten into the occult without the Ghostbusters having so inspired me at a young age, and one of the things I found most interesting about that film and franchise was the technology the GB used to measure and control spectral phenomena. The idea of material technology interacting with spiritual forces continues to motivate me today, underlying much of what I do in my “technoccult” arts.

This weekend I began building something I had been thinking about for quite some time: a suite of sensors for paranormal investigation, based around the Raspberry Pi. So far I have a Pi 3 with:

I can read all of the camera and sensor data in Python, and remotely operate the Pi via SSH or VNC. Things I am considering adding include a USB microphone, USB radio receiver, and/or USB-powered infrared LED array.

RasPi Ghost Hunter 1

RasPi Ghost Hunter 2

Good hunting!

George Spencer-Brown (1923–2016)

I received news last week that G. Spencer-Brown had passed away. Mostly known for his book, Laws of Form, Spencer-Brown was an esoteric figure. I first encountered him circa 2006, in relation to cybernetics — he influenced a number of cyberneticians including Heinz von Foerster. I have long suspected a deep connection between the LoF’s “Law of Calling: Form of Condensation” and “Law of Crossing: Form of Cancellation,” and the magical operations of evocation and invocation, respectively, though I have never made anything formal of it (perhaps one day). For anyone interested in reading more about the LoF, in additon to the Spencer-Brown’s own text I recommend:

  • Cybernetics & Human Knowing—Peirce and Spencer-Brown: History and Synergies in Cybersemiotics, Vol. 8, No. 1–2, 2001
  • various works by Louis H. Kauffman, including “Laws of Form: An Exploration in Mathematics and Foundations” and “Laws of Form and the Logic of Non-Duality”
  • “Chapter 12: Laws of Form” (pp. 89–96) in Prcoesses and Boundaries of the Mind: Extending the Limit Line by Yair Neuman
  • “Chapter 3: System and Form” (pp. 61—93) in Posthuman Metamorphosis: Narratives and Systems by Bruce Clarke

The Locus Magicus of Virtual Reality

I have not posted much here for while because I have been very busy working to complete the robomancy and technomancy projects, but I would take a moment to write briefly about something that has been on my mind—and on my face—much of late.

Angelheaded Hipsters
“angelheaded hipsters burning for the ancient heavenly connection to the starry dynamo in the machinery of night”

 

I recently acquired a Samsung Gear VR headset which is quite a lot nicer than my Google Cardboard one. I have dozens of ideas for sorcerous applications of this technology, but one theme I continue to explore through my technomantic and robomantic Work is telepresence. VR can teleport you to a virtual reconstruction of the Temple of Delphi, or a temple of Zhothaqquah on Cykranosh, or a place more abstract than could exist outside cyberspace. It has the potential to situate you in the same ritual space with participants who are physically far remove from your proximity. VR is immersive in ways the 2D (or flat 3D) interfaces I design are not.

Take StreetView VR for example. You can pull up Google StreetView on your smart phone or personal computer and look at a 3D photograph of many places. Here is the Museum of Witchcraft in Bostcastle, one of my favorite places in the world. You can continue “walking” down toward the harbor or go up the street into town.

Google Street View

StreetView VR shows you the same thing but you are more “in it.” You can be looking at the museum and physically turn your head around and now you are looking at the bridge across Valency. It is not in real time, and it is certainly not the best way to get in touch with the genius loci of a place (for that you need to take your body to wherever you wish to commune), but inasmuch as a photograph may be regarded as a magical link, the ability to immersively situate yourself within a photograph is pretty cool. You could also use a 360° camera to take photos of places to virtually work within, or set up a 360° live video feed in the midst of, say, a temple populated with your partners in maleficium.

It would not take much to develop responsive sigil overlays or other magical interface elements for this sort of thing, but even without such enhancements you may use your imagination to project or receive ætheric impressions.