Posts Tagged ‘augmented reality’

Peek at the Hypersigils and Servitors of the Near Future

By tchnmncr on June 8, 2011 | Categories: Blog | Tags: | No Comments

Beyond the walls and through the paintings, dragons really do exist.

String™ is a new augmented reality technology for iOS.

Playtime Computing System

By tchnmncr on May 21, 2011 | Categories: Blog | Tags: | No Comments

The Playtime Computing System is a technological platform that computationally models a blended reality interactive and collaborative media experience that takes place both on-screen and in the real world as a continuous space. On-screen audio-visual media (e.g., portraying virtual environments and characters — story world, etc.) have an extended presence into the physical environment using digital projectors, robotics, real-time behavior capture, and tangible interfaces. Player behavior is tracked using 3D motion capture as well as other sensors such as cameras and audio inputs. // “Playtime Computing,” MIT Media Lab Personal Robots Group

Related podcast interview with Natalie Freed, David Robert and Adam Setapen, on

Augmented Reality: KHARMA Open Standard

By tchnmncr on March 9, 2011 | Categories: Blog | Tags: , , | No Comments

A research team at Georgia Tech hopes to make augmented reality (AR) on smart phones more useful by developing an open standard for it.

link to article on

I can think of some AR applications for magic. How about 3D sigils drawn in places for people to see with their AR viewers? Or a mantra that plays on location? Entities positioned at four quarters? Listing/linking magical correspondences for colors or objects in view? Ley line visualization?

What else?