Playtime Computing System

The Playtime Computing System is a technological platform that computationally models a blended reality interactive and collaborative media experience that takes place both on-screen and in the real world as a continuous space. On-screen audio-visual media (e.g., portraying virtual environments and characters — story world, etc.) have an extended presence into the physical environment using digital projectors, robotics, real-time behavior capture, and tangible interfaces. Player behavior is tracked using 3D motion capture as well as other sensors such as cameras and audio inputs. // “Playtime Computing,” MIT Media Lab Personal Robots Group

Related podcast interview with Natalie Freed, David Robert and Adam Setapen, on robotspodcast.com

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