Six years after they released the first Zork game, Infocom came out with Leather Goddesses of Phobos — written by Steve Meretzky, the same guy who did the Sorcerer game I mentioned earlier. This story featured selectable “naughtiness” and difficulty levels, and in addition to a map of the narrative world, came with a 3-D comic book containing hints you needed to resolve some situations in the story, and a scratch-and-sniff card. A recurring theme in interactive media of any category is the idea of immersion — of immersing the reader or the player or the audience in a virtual reality by stimulating multiple senses or sensory modalities. This can be compared to the notion of multimedia…
4 Replies to “Interactive Media for Occult Book Makers”
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Hi HyperRitual,
excellent presentation so far. I think that the figure from Matthew Reinhart & Robert Sabuda’s Encyclopaedia Mythologica volume, Dragons & Monsters, is the Medusa and not the Sphinx. I’m not 100% certain about this, but I can deduct it from her snakey hair.
Keep up with the great work,
Plethon.
Hi, Nick. Thanks for taking time to check out my work. Look at the lower-right corner of the book; that is the transition I am referring to in the speech/text. :-)
Right, I get it now, thank you for pointing it out. I have finished watching the slide show and I find it brilliant. It does motivate to go out and start doing, creating, interacting… Please produce more work like this, we’re so thirsty for this kind of quality.
Cheers, man!