Interactive Media for Occult Book Makers

Presentation Slide

Interactive fiction often connotes narratives that play more like games than do other types of interactive stories. Like the Lone Wolf book series, it blurs the distinction between e-book and game. You might recall some of the text-based adventures such as Zork that were popular in the 1980s. You get a few paragraphs describing the situation you are in as the protagonist, and then you type a command telling the computer what you intend to do. Many of these story-games involve moving between various locations within the narrative world, and sometimes you have to collect items or clues and then return to previously visited locations in order to solve a puzzle or resolve some issue there.

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4 Replies to “Interactive Media for Occult Book Makers”

  1. Hi HyperRitual,
    excellent presentation so far. I think that the figure from Matthew Reinhart & Robert Sabuda’s Encyclopaedia Mythologica volume, Dragons & Monsters, is the Medusa and not the Sphinx. I’m not 100% certain about this, but I can deduct it from her snakey hair.
    Keep up with the great work,
    Plethon.

      1. Right, I get it now, thank you for pointing it out. I have finished watching the slide show and I find it brilliant. It does motivate to go out and start doing, creating, interacting… Please produce more work like this, we’re so thirsty for this kind of quality.

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