Computer-based interactive storytelling and fiction originated in the 1970s. Interactive stories are non-linear narratives that the reader can change. These are sort of like the Choose Your Own Adventure books, but with a computer you can include random or generative elements, or multimedia — many interactive stories are made as videos instead of texts. Shown on the slide here are Sabbat, a simple text-based dark-comedy about black magic, and Façade, an award-winning, artificial-intelligence-based interactive story.
There are dozens of interactive storytelling development systems to choose from, and an annual International Conference on Interactive Digital Storytelling that’s been meeting since 2001. (the next one is in November, in Turkey), so there are many academic resources about, and examples of, and varieties of, this technology.
Hi HyperRitual,
excellent presentation so far. I think that the figure from Matthew Reinhart & Robert Sabuda’s Encyclopaedia Mythologica volume, Dragons & Monsters, is the Medusa and not the Sphinx. I’m not 100% certain about this, but I can deduct it from her snakey hair.
Keep up with the great work,
Plethon.
Hi, Nick. Thanks for taking time to check out my work. Look at the lower-right corner of the book; that is the transition I am referring to in the speech/text. :-)
Right, I get it now, thank you for pointing it out. I have finished watching the slide show and I find it brilliant. It does motivate to go out and start doing, creating, interacting… Please produce more work like this, we’re so thirsty for this kind of quality.
Cheers, man!