The Micro Adventure series was also published in the 1980s, and these were adventure narratives that included BASIC computer programs that you could type into your home computer and run, and that would do something related to the story. The example here decodes a secret message that you, the protagonist, were given earlier in the chapter. I have thought about writing something like this myself, using a more contemporary language such as Processing or Python, that like The Book of Wizardry, teaches the reader how to program practical occult computer applications, but does so in the context of a fantastic, compelling narrative.
4 Replies to “Interactive Media for Occult Book Makers”
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Hi HyperRitual,
excellent presentation so far. I think that the figure from Matthew Reinhart & Robert Sabuda’s Encyclopaedia Mythologica volume, Dragons & Monsters, is the Medusa and not the Sphinx. I’m not 100% certain about this, but I can deduct it from her snakey hair.
Keep up with the great work,
Plethon.
Hi, Nick. Thanks for taking time to check out my work. Look at the lower-right corner of the book; that is the transition I am referring to in the speech/text. :-)
Right, I get it now, thank you for pointing it out. I have finished watching the slide show and I find it brilliant. It does motivate to go out and start doing, creating, interacting… Please produce more work like this, we’re so thirsty for this kind of quality.
Cheers, man!